> For the complete documentation index, see [llms.txt](https://docs.arcware.cloud/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.arcware.cloud/unreal-engine-setup/set-up-pixel-streaming-in-your-own-project/core-settings/pixel-streaming-plugin.md).

# Pixel Streaming Plugin

Set up Pixel Streaming in your own project - Core Settings

Enable the Pixel Streaming plugin from inside your project.​ ​&#x20;

* The plugin can be found in the main menu inside the Unreal Editor, select **Edit > Plugins​** under **Graphics** section
* Both **Pixel Streaming** & **Pixel Streaming 2** plugins are supported on Arcware Cloud.
* Once you have enabled the plugin please restart your project for the plugin to take effect.

<figure><img src="https://451842398-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxeRHVvCMHTEw8OnxbYIg%2Fuploads%2FzpzNN4VmFExcIuB8IEX0%2Fimage.png?alt=media&amp;token=c4ea6263-69b4-4a9d-b75c-98c49a8ad0af" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
Warning: **Please avoid enabling both plugins together. Arcware Cloud upload pipeline will detect and prevent packages with both plugins enabled !**
{% endhint %}

{% hint style="info" %}
**Note:** The Pixel Streaming Plugin only works when you run your project as a packaged application, or when you launch it from the Unreal Editor using the **Standalone Game** Launch option.
{% endhint %}


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