> For the complete documentation index, see [llms.txt](https://docs.arcware.cloud/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.arcware.cloud/unreal-engine-setup/set-up-pixel-streaming-in-your-own-project/optional-settings/playing-media-files.md).

# Playing Media files

Set up Pixel Streaming in your own project - Optional Settings

In Unreal Engine 5.1 the quickist way to get your media/video files playing is:\
\
\- Import your video into a **'File Media Source'** asset in the Content Browser (with file path to video in ''Game...''/Content/Movies/) \
\
\- Drag the **'File Media Source'** asset into the viewport, this will automatically create a **'Media Plate'** actor. \
\
\- The **'Media Plate'** actor can be controlled via blueprints. Using this actor removes the need to \
create individual 'Media Player/textures/materials' for each unique video imported. The actor makes audio playback easier as well, as the audio component is already implemented in the BP. \
\
\- Done

{% hint style="warning" %}
Warning: Only **AVI** and **H.264** file formats are supported, with Audio embedded as **AAC (ISO/IEC 14496-3)**&#x20;
{% endhint %}

{% hint style="info" %}
Note: If you find that your Media files still do not play properly, please alternately try with the 'Electra' media player plugin (available by default.&#x20;
{% endhint %}


---

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