# Getting Started

General Goal: The objective of this section is to guide you through the fundamental integration of the Arcware Pixel Streaming Template. It ensures that your Unreal Engine project is both "web-intelligent" through specialized Blueprints and "cloud-ready" through the correct packaging standards.

#### Sub-pages:

* [Arcware Blueprints](https://docs.arcware.cloud/unreal-engine-setup/using-the-arcware-pixel-streaming-template-project/getting-started/arcware-blueprints)
  * Description: This page explores the core logic driving the template. It covers the essential Blueprint classes and nodes that manage the communication between your 3D scene and the web browser. You will learn how to handle incoming commands from a website and how to send data back to the frontend to create a synchronized, interactive experience.
  * Key Focus: Digital Twin communication, event binding, and web-to-engine interactivity.
* [Packaging your Project](https://docs.arcware.cloud/unreal-engine-setup/using-the-arcware-pixel-streaming-template-project/getting-started/packaging-your-project)
  * Description: High-performance streaming requires specific build settings. This guide provides a step-by-step walkthrough on how to properly package your Unreal Engine project for the Arcware Cloud. It covers essential rendering settings, plugin requirements, and export configurations to ensure your application runs with maximum stability and low latency on any device.
  * Key Focus: Build configurations, optimization settings, and preparing the final executable for cloud upload.

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#### Why this is important for the user:

By completing these two foundational steps, developers move from a local Unreal Engine project to a fully functional Cloud Application. The Blueprints page provides the "brain" for web interaction, while the Packaging page provides the "body" optimized for the Arcware streaming infrastructure.


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