> For the complete documentation index, see [llms.txt](https://docs.arcware.cloud/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.arcware.cloud/unreal-engine-setup/using-the-arcware-pixel-streaming-template-project/getting-started/arcware-blueprints/arcware-gamemode.md).

# Arcware GameMode

**Name:**\
BP\_Arcware\_GameMode\
\
**Location:** \
Content/Arcware\_Functionality/Blueprints/Gamemode/BP\_Arcware\_Game\_Mode.uasset\
\
**Use:** \
The GameMode is where you set which blueprint classes to use for your core game functionality. Core game class's are for example the 'Player Pawn' and 'Player Controller'. \
\
You will notice in our GameMode that the 'BP\_Arcware\_Pawn' and 'BP\_Arcware\_Player\_Controller' are already set. You can change the classes used in the GameMode by simply opening up the GameMode asset and selecting a new Blueprint class from the drop down lists.&#x20;

<figure><img src="/files/Kkx9Y6FJEZ0043dN5Xu3" alt=""><figcaption><p>GameMode in content browser</p></figcaption></figure>

<figure><img src="/files/A7eSzf1fENn1BIqanjed" alt=""><figcaption><p>Setting Blueprint Class's in the GameMode </p></figcaption></figure>

If for example you want to use your own Player Pawn Blueprint, then you would also need to delete the 'BP\_Arcware\_Pawn' actor from the 'Outliner'.&#x20;

<figure><img src="/files/YulSiI0mkPkWhuHXSr1C" alt=""><figcaption><p>Delete BP_Arcware_Pawn from scene outliner before using your own Pawn</p></figcaption></figure>


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