# Add new camera views

In the **BP\_Arcware\_Pawn** there is the possibility to create preset camera views. \
\
There are already two place-holder camera views added in the Pawn, these two existing views are already incorporated in the Pixel Stream logic in the **BP\_Arcware\_Player\_Controller** and the views can be tested by pressing '2' on the keyboard. \
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If you wish to add more camera views to the list please follow the guide below\...

{% hint style="info" %}
**Info**: The guide below demonstrates adding new views for the 'Orbit Movement Mode',\
however the process is the same to add views to the 'Fly Movement Mode' as well.\
\
**Orbit Mode** = Uses an Empty Actor to behave as the pivot point to orbit around\
**Fly Mode** = Uses a Camera Actor to behave as a specific camera location
{% endhint %}

<figure><img src="/files/yRSmmk2MCmOwmd1L5oOH" alt=""><figcaption></figcaption></figure>

**1)** Duplicate the actor in the Outliner called **'Orbit\_Mode\_Pivot\_...'** and then set the desired location and rotation of this actor. (this transform will be used as the start position for this individual view) \
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**2)** Add a new index to the **'Camera View - Orbit Mode Positions Array'** , and then assign your newly duplicated **'Orbit\_Mode\_Pivot\_...'** actor to this index. \
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**3)** Add a new index to the **'Camera View - Orbit Mode - Zoom Min Array**' , and enter a desired value.\
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**4)** Add a new index to the **'Camera View - Orbit Mode - Zoom Max Array'** , and enter a desired value.\
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&#x20;                                                                \-- Guide Complete -- \
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You will notice there are more settings available for each camera view (such as 'Rotation Clamps'),\
but the guide is just to demonstrate a small scale example of adding a new camera view. \
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With the example in the screenshot above, it should be understandable that Camera View 01 ('Orbit\_Mode\_Pivot\_01') has a minimum zoom of 30 and a maximum zoom of 500.&#x20;


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