> For the complete documentation index, see [llms.txt](https://docs.arcware.cloud/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.arcware.cloud/unreal-engine-setup/using-the-arcware-pixel-streaming-template-project/getting-started/arcware-blueprints/arcware-player-controller.md).

# Arcware Player Controller

Arcware Blueprints

**Name:**\
BP\_Arcware\_Player\_Controller\
\
**Location:** \
Content/Arcware\_Functionality/Blueprints/Player\_Controller/BP\_Arcware\_Player\_Controller.uasset\
\
**Use:** \
The Player Controller Blueprint is responsible for:\
\- Sending/receiving json messages from the web frontend.\
\- Setting in-game mouse cursor visibility.<br>

<figure><img src="https://451842398-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FxeRHVvCMHTEw8OnxbYIg%2Fuploads%2FcUP4807DoT0yXuNdVdLy%2FArcware%20PlayerController-%20In%20Content%20Folder.jpg?alt=media&amp;token=97d14c4f-4d88-49c4-9b43-3c28c1a68451" alt=""><figcaption><p>'BP_Arcware_Player_Controller' in Content Browser</p></figcaption></figure>

{% hint style="info" %}
**Note:** If you would like to learn how the pre-existing blueprint nodes in the Arcware Player Controller were set up, please refer to '01.2. Pixel Streaming Input' (Link below)
{% endhint %}

{% content-ref url="/spaces/xeRHVvCMHTEw8OnxbYIg/pages/2tI7UC0OvYF7l1M9f9aU" %}
[Pixel Streaming Input / Json messages](/unreal-engine-setup/set-up-pixel-streaming-in-your-own-project/core-settings/pixel-streaming-input-json-messages.md)
{% endcontent-ref %}


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