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  • Arcware Cloud
  • Arcware Cloud Platform
    • Getting started with Arcware Cloud
      • Sign up and sign in
      • Select a Plan & Creating your Tenant
      • Creating your Tenant
      • 04. Creating your first project
      • 05. Upload and manage your Unreal packages
      • 06. Setting up your project
      • 07. Preview and share the stream
      • 08. Upgrade your Tenant
      • πŸ‘‘09. Organization
      • πŸ‘‘10. Add-ons
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    • πŸ‘‘Add-ons guide
      • Direct Flow
      • Asset Management
    • Advanced settings
      • 01. AFK Module - User inactivity
      • 02. Max instance run-time
    • Common Arcware Cloud Questions
  • Unreal Engine Setup
    • Set up Pixel Streaming in your own project​
      • 01. Core Settings
        • 01.1. Plugin
        • 01.2. Pixel Streaming Input / Json messages
        • 01.3. Resolution
        • 01.4. Camera Aspect Ratio
        • 01.5. Framerate
        • 01.6. Mouse
        • 01.7. Touch Input Setup for Mobile
        • 01.8. DirectX version
      • 02. Optional Settings
        • 02.1 Touch Controllers
        • 02.2 Playing Media files
    • Using the Arcware Pixel Streaming Template Project
      • Template Overview
      • Getting Started
        • 01. Template download
        • 02. Arcware Blueprints
          • 02.1. Arcware GameMode
          • 02.2. Arcware Player Controller
            • 02.2.1. Sending and Receiving Json messages
            • 02.2.2. Creating and Testing Your Own Events
          • 02.3. Arcware Pawn
            • 02.3.1 Change Movement Mode
            • 02.3.2 Set Collision Channels
            • 02.3.3 Add new camera views
          • 02.4. Arcware HUD
        • 03. Packaging your project
  • ARCWARE FEATURES
    • Screenshot Functionality
      • Frontend Overview
        • Web UI
        • In-Game UI
      • Blueprint overview
  • Web Integration
    • ⬆️PixelStreaming WebSDK
      • Implementing the stream on your app
        • Getting Started
        • Code examples
          • Javascript + HTML
          • React
          • VueJS
          • AngularJS
        • Migration from @arcware/webrtc-plugin
        • Best practices
      • Configuration
      • Interacting with the Stream
        • Stream Container
        • Video Element
        • Customizing the User Interface
        • Handling Dynamic Content
        • Stream Display Customization
      • Interacting with Unreal Engine
      • In depth
        • Ticket destroyed.
        • Events handlers
        • Disconnect
        • ConnectionIdentifier
        • Settings-Menu
        • AFK-module
      • Showcase
    • ⬇️WebRTC Plugin
      • Getting started
      • Props and Types
      • SizeContainer, container and videoRef
      • Enabling the audio
      • Afk-module
      • Interacting with Unreal Engine
      • Example WebRTC Plugin Applications
        • React
        • AngularJS
        • VueJS
        • Plain HTML
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Arcware Cloud Platform

  • Getting started​
  • Add-ons guide
  • Common Arcware Cloud Questions

Unreal Engine Setup

  • Set up Pixel Streaming in your own project​
  • Using the Arcware Pixel Streaming Template Project
  • Common Unreal Engine Questions

Arcware Features

  • Screenshot Functionality

Web Integration

  • PixelStreaming WebSDK
  • WebRTC Plugin

Copyright 2024 - Arcware GmbH

On this page
  • Download link
  • Codepen link
  • Learning topics
  1. ARCWARE FEATURES

Screenshot Functionality

This guide will explain the screenshot Plugin and how it works in Codepen with the frontend elements.

Previous03. Packaging your projectNextFrontend Overview

Last updated 3 months ago

Download link

This template uses the already published Arcware Pixelstreaming template and added the screenshot functionality. Download the Template Project in the link below.

Codepen link

Learning topics

https://arcware3d.sharepoint.com/:f:/g/EthFt_RGztFHvRnWn4P3_GYBujcaR9t6K3oo_zqfzLxzSg?e=OR6Euo
Frontend Overview
Blueprint overview
The results with frontend elements in Codepen