Web UI

Important notes

Button Element

To trigger the action from the frontend, you will need to implement a button that uses the handleSendCommand method to request Unreal Engine to trigger the action in the blueprint responsible for taking the screenshot.

<button class="button-interaction" onclick="handleSendCommand({CreateScreenshot: 'CreateScreenshot'})">Take Screenshot</butto

Function to download the screenshot

We need a JavaScript function that listens for a response from Unreal Engine (which you can name as you wish; in this example, we used CreateScreenshot). This function will handle any browser logic needed to download the file.


let Application;
let screenshotCounter = 1;
import * as PixelStreamingWebSdk from "https://unpkg.com/@arcware-cloud/pixelstreaming-websdk@latest/index.esm.js";

(function() {
  const { ArcwareInit } = PixelStreamingWebSdk;
  const initResult = new ArcwareInit(
    { shareId: "share-ee32808e-34fe-466a-8dd9-178b71ed5501" },
    {
      initialSettings: { StartVideoMuted: true, AutoConnect: true, AutoPlayVideo: true },
      settings: {
        infoButton: true, micButton: true, audioButton: true, fullscreenButton: true,
        settingsButton: true, connectionStrengthIcon: true,
      }
    }
  );
  
  Application = initResult.Application;
  Application.getApplicationResponse(response => {
    if (response.startsWith("CreateScreenshot")) createFile(window.file);
  });
  
  setTimeout(() => {
    document.getElementById("video-container").appendChild(Application.rootElement);
  });
  window.file = Application.webRtcController.file;
})();

function handleSendCommand(command) {
  if (Application) {
    Application.emitUIInteraction(command);
  }
}

function createFile(file) {
  const blob = new Blob(file.data, { type: file.mimetype });
  const url = URL.createObjectURL(blob);
  const a = document.createElement("a");
  const counterString = String(screenshotCounter).padStart(2, '0');
  a.href = url;
  a.download = `screenshot${counterString}${file.extension}`;
  document.body.appendChild(a);
  a.click();
  document.body.removeChild(a);
  URL.revokeObjectURL(url);
  screenshotCounter++;
}

Code Example

To help guide your implementation, you can refer to the following options:

  • CodePen Interactive example

  • HTML + JavaScript code example:

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