Arcware Cloud & WebSDK Integration
Arcware WebSDK ready!
One of the strongest advantages of this blueprint setup is its native compatibility across the entire Arcware ecosystem. Because this function is built into the official Arcware Pixel Streaming Template, it is designed to work "out of the box" without requiring additional network configuration or security overrides.
Full Compatibility Matrix
Feature
Compatibility Status
Notes
Arcware Share Links
Fully Compatible
Share links (e.g., share.arcware.cloud/...) use a default frontend that is already programmed to listen for the "Screenshot" and "FileTransfer" JSON responses. No extra coding is required to trigger a download.
Arcware WebSDK
Fully Compatible
The WebSDK (versions 1.3.3+) includes built-in handlers for file transfers. Developers can easily hook into the onResponse callback to manage how files are saved or displayed in custom web interfaces.
UE Versions
5.6 and Higher
Optimized for the latest Pixel Streaming infrastructure (UE 5.6+ recommended for best performance).
Why use this with the WebSDK?
If you are building a custom frontend rather than using a standard share link, the Arcware WebSDK simplifies the process. It automatically handles the binary stream coming from your Unreal Engine instance.
Ease of Use: You don't need to manually manage WebSockets. The WebSDK identifies the file type from the blueprint’s JSON response and handles the browser's "blob" creation.
Customization: While share links will simply download the file, the WebSDK allows you to intercept the file. For example, you could show the screenshot in a "Gallery" UI element on your website before the user decides to save it.
Note: WebSDK Updates: Always use the latest version of the @arcware-cloud/pixelstreaming-websdk via npm or yarn to ensure you have the most stable file-handling hooks.
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