LogoLogo
Quick Links
  • Arcware Cloud
  • Arcware Cloud Platform
    • Getting started with Arcware Cloud
      • Sign up and sign in
        • Reset your password
      • Selecting a Plan & Creating your Tenant
      • Creating & Managing your projects
        • Project Dashboard
          • Statistics
        • Uploading and releasing packages
          • Resume package upload
        • Preview stream
        • Project settings
          • Max instance run-time
          • AFK Module - User inactivity
          • Queue
      • Sharing your project
      • Upgrading your Plan
      • Organization
      • Products
        • The Marketplace
          • Direct Flow
          • Asset Management
      • Help Center
        • Customer Support tickets
  • Unreal Engine Setup
    • Set up Pixel Streaming in your own project​
      • 01. Core Settings
        • 01.1. Plugin
        • 01.2. Pixel Streaming Input / Json messages
        • 01.3. Resolution
        • 01.4. Camera Aspect Ratio
        • 01.5. Framerate
        • 01.6. Mouse
        • 01.7. Touch Input Setup for Mobile
        • 01.8. DirectX version
      • 02. Optional Settings
        • 02.1 Touch Controllers
        • 02.2 Playing Media files
    • Using the Arcware Pixel Streaming Template Project
      • Template Overview
      • Getting Started
        • 01. Template download
        • 02. Arcware Blueprints
          • 02.1. Arcware GameMode
          • 02.2. Arcware Player Controller
            • 02.2.1. Sending and Receiving Json messages
            • 02.2.2. Creating and Testing Your Own Events
          • 02.3. Arcware Pawn
            • 02.3.1 Change Movement Mode
            • 02.3.2 Set Collision Channels
            • 02.3.3 Add new camera views
          • 02.4. Arcware HUD
        • 03. Packaging your project
  • ARCWARE FEATURES
    • Screenshot Functionality
      • Frontend Overview
        • Web UI
        • In-Game UI
      • Blueprint overview
  • Web Integration
    • ⬆️PixelStreaming WebSDK
      • Implementing the stream on your app
        • Getting Started
        • Code examples
          • Javascript + HTML
          • React
          • VueJS
          • AngularJS
        • Migration from @arcware/webrtc-plugin
        • Best practices
      • Configuration
      • Interacting with the Stream
        • Stream Container
        • Video Element
        • Customizing the User Interface
        • Handling Dynamic Content
        • Stream Display Customization
      • Interacting with Unreal Engine
      • In depth
        • Ticket destroyed.
        • Events handlers
        • Disconnect
        • ConnectionIdentifier
        • Settings-Menu
        • AFK-module
      • Showcase
Powered by GitBook
LogoLogo

Arcware Cloud Platform

  • Getting started​
  • Add-ons guide
  • Common Arcware Cloud Questions

Unreal Engine Setup

  • Set up Pixel Streaming in your own project​
  • Using the Arcware Pixel Streaming Template Project
  • Common Unreal Engine Questions

Arcware Features

  • Screenshot Functionality

Web Integration

  • PixelStreaming WebSDK
  • WebRTC Plugin

Copyright 2024 - Arcware GmbH

On this page
  1. Unreal Engine Setup
  2. Using the Arcware Pixel Streaming Template Project
  3. Getting Started
  4. 02. Arcware Blueprints

02.3. Arcware Pawn

Using the Arcware Pixel Streaming Template Project - Getting Started - Arcware Blueprints

Previous02.2.2. Creating and Testing Your Own EventsNext02.3.1 Change Movement Mode

Last updated 1 year ago

Name: BP_Arcware_Pawn Location: Content/Arcware_Functionality/Blueprints/Pawn/BP_Arcware_Pawn.uasset Use: The Pawn blueprint is responsible for: - Camera movement inputs for Desktop/Mobile - Automatic Depth of field - AFK camera shake / AFK cinematic - Camera collision functionality - Making preset camera views