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On this page
  1. Unreal Engine Setup
  2. Using the Arcware Pixel Streaming Template Project
  3. Getting Started
  4. 02. Arcware Blueprints
  5. 02.3. Arcware Pawn

02.3.3 Add new camera views

Using the Arcware Pixel Streaming Template Project - Getting Started - Arcware Blueprints - Arcware Pawn

Previous02.3.2 Set Collision ChannelsNext02.4. Arcware HUD

Last updated 1 year ago

In the BP_Arcware_Pawn there is the possibility to create preset camera views. There are already two place-holder camera views added in the Pawn, these two existing views are already incorporated in the Pixel Stream logic in the BP_Arcware_Player_Controller and the views can be tested by pressing '2' on the keyboard. If you wish to add more camera views to the list please follow the guide below...

Info: The guide below demonstrates adding new views for the 'Orbit Movement Mode', however the process is the same to add views to the 'Fly Movement Mode' as well. Orbit Mode = Uses an Empty Actor to behave as the pivot point to orbit around Fly Mode = Uses a Camera Actor to behave as a specific camera location

1) Duplicate the actor in the Outliner called 'Orbit_Mode_Pivot_...' and then set the desired location and rotation of this actor. (this transform will be used as the start position for this individual view) 2) Add a new index to the 'Camera View - Orbit Mode Positions Array' , and then assign your newly duplicated 'Orbit_Mode_Pivot_...' actor to this index. 3) Add a new index to the 'Camera View - Orbit Mode - Zoom Min Array' , and enter a desired value. 4) Add a new index to the 'Camera View - Orbit Mode - Zoom Max Array' , and enter a desired value. -- Guide Complete -- You will notice there are more settings available for each camera view (such as 'Rotation Clamps'), but the guide is just to demonstrate a small scale example of adding a new camera view. With the example in the screenshot above, it should be understandable that Camera View 01 ('Orbit_Mode_Pivot_01') has a minimum zoom of 30 and a maximum zoom of 500.