03. Packaging your project
Using the Arcware Pixel Streaming Template Project - Getting Started
Last updated
Using the Arcware Pixel Streaming Template Project - Getting Started
Last updated
Unreal Engine Setup
Set up Pixel Streaming in your own projectUsing the Arcware Pixel Streaming Template ProjectCommon Unreal Engine QuestionsArcware Features
Screenshot FunctionalityCopyright 2024 - Arcware GmbH
Before packaging the project you should check that the 'Game Mode' and 'Default Map' are correctly set in the project settings (if you have created your own Map or Game Mode you would have to set it here)
When packaging we enable 'Create compressed cooked packages' which allows for a smaller package size.
After packaging is complete... Zip your package folder and give it an appropriate name ready for uploading to the Arcware CloudRT.