Function to download the screenshot
We need a JavaScript function that listens for a response from Unreal Engine (which you can name as you wish; in this example, we used CreateScreenshot ). This function will handle any browser logic needed to download the file.
Copy let Application;
let screenshotCounter = 1 ;
import * as PixelStreamingWebSdk from "https://unpkg.com/@arcware-cloud/pixelstreaming-websdk@latest/index.esm.js" ;
( function () {
const { ArcwareInit } = PixelStreamingWebSdk;
const initResult = new ArcwareInit (
{ shareId : "share-ee32808e-34fe-466a-8dd9-178b71ed5501" } ,
{
initialSettings : { StartVideoMuted : true , AutoConnect : true , AutoPlayVideo : true } ,
settings : {
infoButton : true , micButton : true , audioButton : true , fullscreenButton : true ,
settingsButton : true , connectionStrengthIcon : true ,
}
}
);
Application = initResult .Application;
Application .getApplicationResponse (response => {
if ( response .startsWith ( "CreateScreenshot" )) createFile ( window .file);
});
setTimeout (() => {
document .getElementById ( "video-container" ) .appendChild ( Application .rootElement);
});
window .file = Application . webRtcController .file;
})();
function createFile (file) {
const blob = new Blob ( file .data , { type : file .mimetype });
const url = URL .createObjectURL (blob);
const a = document .createElement ( "a" );
const counterString = String (screenshotCounter) .padStart ( 2 , '0' );
a .href = url;
a .download = `screenshot ${ counterString }${ file .extension } ` ;
document . body .appendChild (a);
a .click ();
document . body .removeChild (a);
URL .revokeObjectURL (url);
screenshotCounter ++ ;
}
Copy <! DOCTYPE html >
< html lang = "en" >
< head >
< meta charset = "UTF-8" >
< meta name = "viewport" content = "width=device-width, initial-scale=1.0" >
< title >Pixel Streaming Screenshot</ title >
< style >
* { margin : 0 ; padding : 0 ; }
#video-container { width : 100 vw ; height : 100 vh ; position : relative ; }
#video-container video { left : 0 ; top : 0 ; }
</ style >
</ head >
< body >
< div id = "video-container" ></ div >
< script type = "module" >
let Application;
let screenshotCounter = 1 ;
import * as PixelStreamingWebSdk from "https://unpkg.com/@arcware-cloud/pixelstreaming-websdk@latest/index.esm.js" ;
( function () {
const { ArcwareInit } = PixelStreamingWebSdk;
const initResult = new ArcwareInit (
{ shareId : "share-ee32808e-34fe-466a-8dd9-178b71ed5501" } ,
{
initialSettings : { StartVideoMuted : true , AutoConnect : true , AutoPlayVideo : true } ,
settings : {
infoButton : true , micButton : true , audioButton : true , fullscreenButton : true ,
settingsButton : true , connectionStrengthIcon : true ,
}
}
);
Application = initResult .Application;
Application .getApplicationResponse (response => {
if ( response .startsWith ( "CreateScreenshot" )) createFile ( window .file);
});
setTimeout (() => {
document .getElementById ( "video-container" ) .appendChild ( Application .rootElement);
});
window .file = Application . webRtcController .file;
})();
function createFile (file) {
const blob = new Blob ( file .data , { type : file .mimetype });
const url = URL .createObjectURL (blob);
const a = document .createElement ( "a" );
const counterString = String (screenshotCounter) .padStart ( 2 , '0' );
a .href = url;
a .download = `screenshot ${ counterString }${ file .extension } ` ;
document . body .appendChild (a);
a .click ();
document . body .removeChild (a);
URL .revokeObjectURL (url);
screenshotCounter ++ ;
}
</ script >
</ body >
</ html >