LogoLogo
Quick Links
  • Arcware Cloud
  • Arcware Cloud Platform
    • Getting started with Arcware Cloud
      • Sign up and sign in
      • Select a Plan & Creating your Tenant
      • Creating your Tenant
      • 04. Creating your first project
      • 05. Upload and manage your Unreal packages
      • 06. Setting up your project
      • 07. Preview and share the stream
      • 08. Upgrade your Tenant
      • 👑09. Organization
      • 👑10. Add-ons
      • 11. Help Center
      • 👑12. Customer Support
    • 👑Add-ons guide
      • Direct Flow
      • Asset Management
    • Advanced settings
      • 01. AFK Module - User inactivity
      • 02. Max instance run-time
    • Common Arcware Cloud Questions
  • Unreal Engine Setup
    • Set up Pixel Streaming in your own project​
      • 01. Core Settings
        • 01.1. Plugin
        • 01.2. Pixel Streaming Input / Json messages
        • 01.3. Resolution
        • 01.4. Camera Aspect Ratio
        • 01.5. Framerate
        • 01.6. Mouse
        • 01.7. Touch Input Setup for Mobile
        • 01.8. DirectX version
      • 02. Optional Settings
        • 02.1 Touch Controllers
        • 02.2 Playing Media files
    • Using the Arcware Pixel Streaming Template Project
      • Template Overview
      • Getting Started
        • 01. Template download
        • 02. Arcware Blueprints
          • 02.1. Arcware GameMode
          • 02.2. Arcware Player Controller
            • 02.2.1. Sending and Receiving Json messages
            • 02.2.2. Creating and Testing Your Own Events
          • 02.3. Arcware Pawn
            • 02.3.1 Change Movement Mode
            • 02.3.2 Set Collision Channels
            • 02.3.3 Add new camera views
          • 02.4. Arcware HUD
        • 03. Packaging your project
  • ARCWARE FEATURES
    • Screenshot Functionality
      • Frontend Overview
        • Web UI
        • In-Game UI
      • Blueprint overview
  • Web Integration
    • ⬆️PixelStreaming WebSDK
      • Implementing the stream on your app
        • Getting Started
        • Code examples
          • Javascript + HTML
          • React
          • VueJS
          • AngularJS
        • Migration from @arcware/webrtc-plugin
        • Best practices
      • Configuration
      • Interacting with the Stream
        • Stream Container
        • Video Element
        • Customizing the User Interface
        • Handling Dynamic Content
        • Stream Display Customization
      • Interacting with Unreal Engine
      • In depth
        • Ticket destroyed.
        • Events handlers
        • Disconnect
        • ConnectionIdentifier
        • Settings-Menu
        • AFK-module
      • Showcase
    • ⬇️WebRTC Plugin
      • Getting started
      • Props and Types
      • SizeContainer, container and videoRef
      • Enabling the audio
      • Afk-module
      • Interacting with Unreal Engine
      • Example WebRTC Plugin Applications
        • React
        • AngularJS
        • VueJS
        • Plain HTML
Powered by GitBook
LogoLogo

Arcware Cloud Platform

  • Getting started​
  • Add-ons guide
  • Common Arcware Cloud Questions

Unreal Engine Setup

  • Set up Pixel Streaming in your own project​
  • Using the Arcware Pixel Streaming Template Project
  • Common Unreal Engine Questions

Arcware Features

  • Screenshot Functionality

Web Integration

  • PixelStreaming WebSDK
  • WebRTC Plugin

Copyright 2024 - Arcware GmbH

On this page
  • Configuration
  • Event-Listeners
  1. Web Integration
  2. WebRTC Plugin

Afk-module

PreviousEnabling the audioNextInteracting with Unreal Engine

Last updated 1 year ago

Configuration

By default, the afk module is disabled when you implement this Web SDK Plugin. However, there are three ways to configure it:

  1. In your code

  2. In your project settings

  3. In the shareId

Note that if the afk module is configured in the shareId, it will override any settings configured in the project settings or front-end code. Similarly, if it is configured in the project settings, it will override any settings configured in the front-end code. And if it is configured in the front-end code, it will override the default settings.

// Default:
const afk = {
    enabled: false,
    warnTime: 600 * 1000, // 10 min
    errorTime: 60 * 1000, //  1 min
    actionTime: 10 * 1000 // 10 sec
}

We recommend using the project settings or the shareId setup to configure the plugin.

Project Settings

You can find these settings in the project settings or when setting up / editing the shareId.

Event-Listeners

To set up custom listeners for the AFK Events, you need to add them as follows:

import { WebRTCClient, events } from '@arcware/webrtc-plugin';

const client = new WebRTCClient( ... );


// events.EventTypes.AFK_Warn;
// events.EventTypes.AFK_Error;
// events.EventTypes.AFK_Action;
// events.EventTypes.AFK_Abort;

client.events.addListener(events.EventTypes.AFK_Warn, () => {
    // handle event
});

By default, the plugin will log some warnings to the console.

⬇️
Screenshot of project settings page.